

Archer

The editor lets non-technical creators dial in personality without prompt engineering. Behind the simple sliders is a parameter graph that maps trait values onto the underlying model’s system prompt — so “75% peaceful” consistently produces peaceful behaviour across thousands of conversations.
Personas slot into real game environments. Studios shipped Evolve characters into open-world scenes, where the same persona that chats in the lab now banters in third-person combat — no engine rework needed.


I led a major expansion of the platform’s chat experience, including a full Chat Page with message history, pinned conversations, multimedia sharing, and voice controls. I also designed a mini chat modal for the Character Editor, allowing creators to test responses in real time without leaving their workflow. To support the system, I introduced shared components for notifications, toasts, and chat settings across the platform.



Available for impactful work across product design, AI experiences, and scalable design systems.